Strategy and the Visual Effects IndustryA couple of years ago, I wrote a piece reflecting on my time making software for the visual effects (VFX) industry. Since then, I’ve been…Nov 25Nov 25
Why is 3D animation still so hard?In the late 1970s the first 3D computer graphics software products were released, able to produce low-fidelity 3D representations of…Apr 121Apr 121
Getting business product management wrongI recently discovered that a problem I’d previously worked on was wrong. Not just wrong, but wrong by an order of magnitude. I didn’t…Sep 16, 20221Sep 16, 20221
One Month Without an Apple WatchThe Apple Watch (for me at least) occupies that special category that many of Apple’s products have: I go from an initial reaction of “why…May 26, 2022May 26, 2022
Lessons in Product Management through unemploymentI’ve been working as a Product Manager for about 5 years now, all of it for a single company. In that time I’ve learned a great many…Nov 22, 2021Nov 22, 2021
Published inUX CollectiveThe “in vitro” strategy for mitigating product debtIn my reflections on working on Autodesk Shotgun, I noted that our biggest struggle internally was mitigating the product debt that had…Jun 30, 20211Jun 30, 20211
So Long, Autodesk ShotgunNote: I’m writing this as a former employee (as of June 2021) of Autodesk. My views are entirely my own, based on my recollections and…Jun 18, 20217Jun 18, 20217
Published inUX CollectiveThe product management of a design systemOne of the most rewarding experiences I’ve had during my time as a Product Manager at Autodesk has been in building out and deploying a…May 17, 20215May 17, 20215
What the Epic Games Store got wrongTwo strategic errors that Epic have made in their gambit to overthrow Steam as the games distribution platform of choiceDec 8, 2019Dec 8, 2019